Menu Title
112
Cards across twelve phases of building
&
Video lessons in the self-directed Course
2
Printed volumes: the Playbook and the Workbook
∞
Lifetime access. Use it for this venture and the next one
Who it's for
For first timers. And the people backing them.
If you've got an idea and the urge to bring it to life, this Kit is built for you. It meets you where you are. No experience required.
Young Founders works for young people (or anyone) building a first venture. It also works for parents, mentors and teachers who want to back a young person through the early, uncertain years of building.
You work the Kit at your own pace. The Cards are in an app you can open on a bus. The Playbook and Workbook are printed and posted to you. The Course is there when you want to sit with it.
IF YOU'RE 15 TO 30
"I've got an idea. I don't know where to start. I want to build it properly."
If you're a parent
""My kid has a business idea. I want to support them without taking over.""
If you're a teacher or mentor
""I work with young people building things. I want a practical and proven tool in their hands.""
WHAT'S INSIDE
Four pieces. One Kit.
Cards, Playbook, Workbook, Course. Each piece works on its own. Together they cover the full arc of building a first venture.
01
The Cards
112 cards across twelve phases of building a venture. Pull a card, work the prompt, move on. Each card is a question, a doable exercise, or a clear move. Delivered through the companion app on your phone or desktop.
02
The Playbook
Printed. Hardcover. The complete thinking behind the Cards, written in plain language. Read it cover to cover, or jump in wherever you are in your build. Posted to your door.
03
The Workbook
Printed. The place you actually do the work. Structured exercises that map to the Cards and the Playbook. Think on paper, write answers out, track your own progress as your venture takes shape.
04
The Course
Short, sharp, no-fluff video lessons, self-directed. Watch as you go, or binge it in a week. Charbel explaining the Cards, the Playbook, the mental models, and the moves. Fully unlocked from day one.
THE CARDS
Twelve phases. 112 power moves.
The Cards take you through the arc of a first venture. From working out what you're actually building, to getting your first customer, to running a business that doesn't run you. Each phase is a box of cards. Each card is a specific move.
Cards editorial shot
01
Know Yourself
9 CARDS
02
Find the Problem
9 CARDS
03
Shape the Idea
9 CARDS
04
Test with Reality
9 cards
05
Build the Brand
10 cards
06
Make the Thing
10 cards
07
Find the Audience
10 cards
08
Make the Sale
10 cards
09
Grow with Care
9 cards
10
Lead Yourself
9 CARDS
11
Build a Business
9 CARDS
12
Keep Going
9 CARDS
If you're a young founder
Build your first business. Guided to make it your way.
You've got the idea. You've got the drive. What you don't have yet is a framework that takes you from "this could be something" to "this is a viable business earning real money."
The Kit gives you that framework, without hype and without pretending you need an MBA. Work at your own pace. Come back to the cards as you grow. Build something viable, one move at a time.
If you're backing on
Give them the foundation. Not a pep talk.
Young founders don't need more motivation. They need tools that take their idea seriously and show them the actual work of building a venture.
The Young Founders Kit is that tool. Hand it to them for their birthday, their gap year, their first summer project, or the moment they tell you they've got an idea. Let them own the work, at their own pace.
When you're ready for more
Four live calls a week. All yours.
he Kit is a one-time purchase. Yours for life. Membership is the weekly rhythm on top.
When you join, you get every live call, every week, during a season. Monday Brand. Tuesday Young Founders. Wednesday Professionals. Thursday Creative Q&A. Dip in whenever a topic fits what you're working on. Show up for all four if the week calls for it.
Young Founders is what brought you here. The adjacent conversations are where your business venture gets sharper.
Community and live calls open late June 2026. Early adopters get early access.
GET THE KIT
Everything you need to build your first business venture.
$97
AUD · LIFETIME ACCESS
Things people ask.
Four things. The Cards (112 of them, delivered through the companion app on your phone). The Playbook (hardcover print, posted to you). The Workbook (print, posted to you). The Course (comprehensive video lessons, self-directed, unlocked from day one).
