The Village is a business school where you learn by building a real business of your own.

Four live calls a week with Charbel, four short activities, four ten-week seasons a year. You arrive with an idea, a skill or neither, and you leave having built something real.

Founding membership $4,950 a year · A Kit of your choice included · Season one starts Monday 28 September 2026

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The Faster Zebra Village

You don’t need to arrive with a business (or even a clear idea).

You only need to be willing to build a real one. Because as you build the business, the business builds you back.

The Village is a business school where you learn by building a real business of your own.

Start with no idea, one idea or too many. We’ll guide you through choosing what to build, turning it into an offer, pricing it and taking it to real customers, while you learn the nine languages every business runs on.

In your first ten-week season, you’ll have an offer, real customer responses and either your first sale or a clear next move. Across a year, you’ll have built and grown the business, understand how the whole business fits together, and developed the judgement and confidence to keep building it.

> Four seasons a year, ten weeks each.
> Four live calls a week, plus four short daily activities.
> One community, all levels of experience.

Claim your founding place Explore the Kits
Founding · first 30

The first 30 start before the season does.

Class Zero is the founding group, and Charbel runs every call in it himself.

You pay $4,950 a year and you keep paying that same amount for as long as your membership stays active. The price goes up on 1 January 2027 for everyone who joins after that. Season one starts on Monday 28 September 2026, and founding members get into the room before it begins.

Claim your founding place

You were taught the craft

Nobody taught you the business.

You can do the work. You were never shown how to price it, sell it, or build a company around it. Almost nobody is.

A degree teaches you design, or marketing, or engineering, and then it stops. You come out able to do the thing and unable to answer the questions that decide whether you make a living from it. What do I charge. How do I find customers. What goes in a contract. Where is the money actually going. Is this business working or not.

The Village is built the other way round. You start a business, and you learn each part of business because your business needs it. You learn pricing in the week you have to set a price. You learn brand when you have to explain why someone should choose you over the cheaper option.

Being excellent at one thing gets you hired. Understanding how a business works gets you a say in it.

The nine languages of business

Nine things every business runs on, and why each one matters now.

Most people know one of these well and guess at the rest. You'll learn enough of each to see the whole picture and make your own decisions.

Business

How the whole thing fits together: what you sell, who buys it, and what keeps it alive. Most people only ever see the part they work in, so they can't tell a good decision from a bad one.

Money

Pricing, profit, cash and when to spend. This is the language that decides whether the work survives the year, and it's the one most talented people avoid until it's too late.

Brand

Why someone chooses you instead of the cheaper option. Now that anyone can produce decent work quickly, being the one people remember is most of the advantage.

Product

Turning an idea into something people can buy and use, and knowing what to leave out. Half of building well is deciding what not to build.

Customer

How people really decide, and how to find out instead of guessing. Every wrong assumption here costs you months of work you can't get back.

Innovation

Finding the right problem before you spend a year solving the wrong one, and testing an idea cheaply. Getting this wrong is the most expensive mistake in business.

Growth

How people find you and why they come back. Marketing, sales, and the systems underneath both, so it keeps working when you stop pushing.

Technology

What to build, what to buy, and how to direct AI so it does the work instead of making the decisions. The people who can brief it well are pulling away from the people who can't.

Self

How you decide under pressure, what you say no to, and how you keep going when it's hard. Nobody teaches this one, and everything else rests on it.

Faster Zebra calls a person who can speak all nine a Neupreneur. In plain terms, someone who can build a business, use AI well, and keep people at the centre of it.

Your week

Four calls, four activities, and none of them take long.

Each activity takes 15 to 20 minutes. The hard thinking has already been done, so what's in front of you is one small task and a clear reason for doing it. You do the activity, you bring it to the call, you leave knowing your next move.

Monday

Business & money

What you sell, what you charge, and whether the numbers work.

Tuesday

Innovation

Finding the right problem, testing it cheaply, and getting it launched.

Wednesday

Brand & experience

Who it's for, why they'd choose you, and what it feels like to buy from you.

Thursday

Creativity & the mind

How to keep having good ideas, how people really decide, and how you hold up while you build.

Everyone gets the same task four times a week and applies it to their own business, so no two people end the week in the same place. Come to the calls that help and watch the rest later. Live on Sydney time, recorded for everyone else.

Season one

Ten weeks in, you'll have something you can sell.

You arrive with an idea you haven't started, or a business that needs its next move. Ten weeks later you'll have decided exactly what you're selling, set a price, put it in front of real customers, and got either your first sale or your first clear no.

Both of those are worth more than another year of planning, because they tell you something true. You'll finish the season with the thing itself, what your first customers said about it, and a written plan for what to change next.

The year

Four seasons. One business. Yours.

You work on the same business all year. Each ten-week season takes it a step further, and each one ends with something you can show.

Season one

Bring it to life

Decide what you're selling, price it, and get it in front of real customers. You finish with your first sales, or a clear answer about why not.

Season two

Make it unmistakable

Work out why someone should choose you, and say it in a way only you would. You finish with a brand people recognise and can repeat.

Season three

Make it repeatable

Turn the parts you're holding up by hand into something that runs without you. You finish with a business that works when you take a week off.

Season four

Build it to last

Decide what deserves to keep going, and build the strength to carry it. You finish with a plan for the next few years and the reasons behind it.

You can join in any season. Each one is a complete piece of work, so there's no group to wait for and no backlog to catch up on. The seasons come round again each year, and you meet them with a bigger business than the time before.

Who's in the room

One community, every level of experience, on purpose.

Someone in their first year and someone well into their career take the same task away and apply it to their own work. The two of them learn different things from it, and from each other.

Starting out

You have an idea and no map. You leave having launched it, and having picked up the parts of business nobody teaches, faster than you would have alone.

Building inside a company

You're responsible for making something work and being good at your own discipline has stopped being enough. You leave able to talk to finance, sales and the board on their terms.

Already running a business

You're strong in one or two areas and you know the rest has moved on. You leave with the gaps closed and a business that depends on you less.

Everyone brings something the others need, so the person learning in one conversation is teaching in the next. You learn judgement from people a step ahead of you and people twenty years ahead, working on real problems, in the same room. Work was never sorted into neat groups by age or job title, and neither is this.

Who runs it

Charbel has been starting businesses since 1988.

He grew his last business to $22 million and sold his stake for 7-figures.

He's built and run companies across design, technology, innovation and brand: a design and innovation agency, food and beverage, streetwear, publishing. In 2013 he founded Academy Xi, Australia's first short-form design and technology school, and helped over 8,000 people to move into industries they hadn't trained for.

He learned the nine languages through learning, experience and actively challenging the status quo, one business at a time. The wins and the expensive mistakes that came with each further refined his abilities. The Village is where he hands that over, live, every week, so you learn from lived, active and current experience.

Meet the founder

Founding membership

$4,950 AUD a year

The same price for every member. One room, no levels, no application.

Join before 1 January 2027 and you're a founding member. You keep paying $4,950 for as long as your membership stays active, and the price goes up for everyone who joins after that date.

Your membership includes a Kit of your choice, posted to you when you join, plus 25% off any extra Kit and a free Kit each year you renew.

Claim your founding place

How you get in.

  1. Claim one of the 30 founding places.
  2. Choose the Kit you want included.
  3. It's posted to you, the room opens early, and season one, Bring it to life, starts on Monday 28 September 2026.
Explore the Kits

Questions people ask.

How is this different from a course?

A course carries the method, and you work through it on your own time. Here everyone gets the same task four times a week and applies it to their own business, live, with Charbel and the room responding to what you bring. You can look up information anywhere. Knowing what to do with it is the part you have to practise, and practising it beside people who are doing the same is what the room is for.

I don't have a business idea yet. Is this for me?

Yes. Season one includes working out what you're going to sell. Plenty of people arrive with a rough idea, or with a skill and no idea at all, and leave with something priced and in front of customers.

I'm not starting a business. Is this for me?

Yes. The same nine languages apply if you're running a team inside a company, freelancing, or trying to make a bigger contribution where you already work.

How much time does it take?

Four live calls a week, and four activities of 15 to 20 minutes each. Come to the calls that help you and watch the rest later. It's built to fit around a working week.

What do I actually walk away with?

A business you built, and something to show at the end of every season. Season one gives you a priced offer, real customer responses and a plan for what to change. The year gives you a working understanding of all nine parts of business.

What if I join part way through a season?

You join a piece of work already in progress with the room around you. Every season is built so someone arriving in the middle has what they need.

What does founding get me?

You're one of the first 30. You get into the room before season one starts, you help set the tone of it, and you keep paying $4,950 a year for as long as you stay.

My young person is under 18. How does that work?

Every member owns their own work, whatever their age. If your young person is under 18 you get access to the community, you see the same communication they do, and you're welcome to sit in on the live calls. Sessions are recorded and stay inside the community. No adult speaks to a minor privately, every coach and mentor holds a current Working With Children Check, and the coaching goes to the young person, because the point is their judgement and their independence. Members over 18 take part as adults.

Good things come to those who make.

As you build something, it builds you back.

Founding is the first 30, and season one starts on Monday 28 September 2026.

Claim your founding place